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Want to....

  • Learn about gamification in higher education?

  • Create a gamified course module?

  • Engage with peers interested in gamification in higher education?

GOALS:

  • Establish a community of practice in course gamification

  • Create a gamified module/mini-module for a current course

Facilitators: Kim Becnel, Scott Rice & Patrick O'Shea (ASU faculty)

When: Fall 2016

What: Seven (7) face-to-face & online learning & development experiences

  • Participants organized into small groups

  • Face-to-face/online sessions every two weeks (Friday afternoons)

  • 3 optional individualized sessions as needed

Pre-requisites: A strong interest in enhancing student engagement & learning

Limited to: 8-12 participants (dependent on participant knowledge & experience)

“Game player’s regularly exhibit persistence, risk-taking, attention to detail and problem solving skills, all behaviors that ideally would be regularly demonstrated” in college, (Klopfer, Osterweil, & Salen, 2009, p. 1).

Want to enroll or know more??

More about gamification?

Incentivizing Learning:

Gamification Learning Series

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